With last week’s WebRTC Conference and Expo in Santa Clara, California coming to a successful conclusion, the second big WebRTC event of the year is now behind us. Sure, there are other WebRTC-related conferences – the IIT RTC conference in Chicago, the WebRTC Summit at Cloud Expo, next month’s WebRTC 2013 conference in Paris – but with what looked like 700 people in attendance, the twice-annual WebRTC Conference and Expo is the big one.
The long-running video codec debate has, without a doubt, been the biggest open issue in the WebRTC standards effort.
Cisco’s maneuver was a master stroke from the playbook of open standards strategy. The licensing deal they announced with MPEG-LA appears to cut the legs out from under the main pragmatic argument opposing H.264 (ie. the royalty problem). Mozilla’s support lent Cisco’s approach instant credibility from the ideological wing (ie. the open source camp). And by keeping this under wraps until a week before the upcoming IETF 88 meeting, at which the video codec debate is to be revisited, Cisco left no time for any coordinated response from the VP8 camp.
There’s a new digital version of an old analog joke that starts something like this: “Two WebRTC engineers walk into a bar to have a beer while they talk about signaling.” The problem is that it’s the hotel bar at the Hotel California, and the punchline is that the engineers never get to leave.
Hardly a day goes by without another blog post about signaling and WebRTC.
Some people think signaling should be standardized; others think we already have the answer in SIP or REST. Some think that the lack of a signaling specification (beyond the need to support SDP offer/answer) is a huge gap in the WebRTC standard.
We think that leaving signaling out was the smartest thing that the key drivers of the standard could have done, for three reasons:
On October 1st, 2013 we will be launching new pricing for the OpenTok platform.
We are updating our pricing to reflect the cost of operating the OpenTok Platform on WebRTC versus older versions of our platform.
Using WebRTC technology, live video streams are commonly delivered at several times the data rate of a Flash video chat stream. Simply put, WebRTC consumes a lot more bandwidth than Flash, which can affect our operating costs. While WebRTC is a free and open-sourced standard, it doesn’t include the back-end infrastructure required to operate a live video communications application in the real world.
That’s what we provide with OpenTok – a global platform that offers the advanced features, capabilities, and back-end infrastructure that make WebRTC viable for commercial applications. We believe that our new pricing structure fairly reflects our underlying delivery costs while delivering terrific value for our customers and partners.
We’re incredibly pleased to announce that OpenTok on WebRTC supports Google’s just-released Chrome 29 for Android. This brings Android support formally into the OpenTok on WebRTC family, and is a big step forward in increasing the number of WebRTC-ready endpoints in market.
We’ve been working with the Chrome for Android beta builds over the last few months, making sure that OpenTok on WebRTC works properly – and transparently – in that environment. In fact, attendees at WebRTC Expo in Atlanta saw us demonstrating OpenTok applications running in Chrome on Nexus tablets at the beginning of the summer.
We’re incredibly pleased to see Mozilla launch Firefox with WebRTC enabled by default. With Mozilla’s Firefox joining the WebRTC family, millions of people will have the opportunity to experience high-quality plugin-free face-to-face video within web applications.
I am very excited today to announce our first major product release since being acquired by Telefónica Digital (@tefdigital) only two weeks ago. While we’re not in the habit of tooting our own horn, we’re pretty darn pleased with this release and what it means for the future.
Today we are releasing OpenTok on WebRTC, the first solution for developers that brings high quality face-to-face video straight out of the box to Google’s Chrome 23 and, perhaps even more of a breakthrough, the first to support WebRTC on iOS.
This newest release of OpenTok leverages WebRTC and native websockets, and marries high-quality audio/video with our own high-performance and highly scalable Rumor messaging framework, It does this at the same time as reducing client weight and driving faster connection startup times. You can experience it firsthand here.
I have some great news to share with you – TokBox has been acquired by Telefónica Digital (@tefdigital), an ambitious, innovative global communications company. We’ve gotten to know Telefónica over the last couple of years as they have experimented with OpenTok — and with our push into mobile this year, that relationship has heated up. As we put our heads together and looked at where we each think communications is going, we’ve decided that teaming up is the best way for us to deliver on our game-changing vision.
Today, we’re very happy to launch OpenTok support for WebRTC through an early-access build generally available to our developer community. While WebRTC is still a ways away from being ready for end users, last week Google took a big step forward towards their vision of what WebRTC could be with their stable release of Chrome 21. That makes this an opportune time to show you what we’ve been working on behind the scenes.
Today, we are changing the face of iOS applications.
With the introduction of the OpenTok iOS SDK, we are bringing the power, emotion and engagement of face-to-face video to legions of Objective-C developers and to the apps they build.
15 months ago, we started a journey towards making face-to-face video a first-class citizen on the web. Between our developer-facing APIs and our end-user-targeted plug-and-play applications, OpenTok has brought life to more than 40,000 websites.
From day 1, we never thought that OpenTok was limited to the web — the web was just a good place to start. Face-to-face is all about making digital experiences more human. And what’s more human these days than the fluid, physical interfaces to smartphone and tablet apps? They are the perfect complement to the increased engagement, emotion and connectedness that face to face video brings to the party.