Part 2 – Creating the best possible user experience for social video apps
In Part 1, we looked at some of the key considerations for building a group live video app for mobile along the lines of Houseparty and Facebook Bonfire, and how the OpenTok platform can provide the solutions to some of the hurdles caused by using WebRTC off-the-shelf. In Part 2, we’ll look at some specific features and code which can be used to create an awesome user experience so your users will fall in love with the app.
Looking at the top charts of your favorite mobile app store you’ll find two kinds of apps, games and social apps. Without a doubt, social platforms are where you’ll spend a big chunk of your internet time.
The way we interact on these social platforms has been evolving since they first appeared on the screen. Whilst in the early days you couldn’t expect much more than simply exchanging text messages with other people, the evolution of several technologies has led to users expecting richer ways of communicating.
At Google I/O 17 this week, Google unveiled one of the most important Android developer announcements in recent years. There is now an official alternative to Java for Android app development, and that alternative is called Kotlin.
TokBox powers live video experiences within Android applications and we are pleased for this new choice that will make it easier and safer to produce compelling real-time experiences for customers. So in this blog we explore the benefits of Kotlin for app developers, and how Kotlin can be used with the OpenTok Android SDK.