Today, we’re really pleased to be introducing application-level signaling for our WebRTC implementation of OpenTok across both Web and iOS platforms.
Over the last two years, OpenTok has continued to break ground as a live video platform.
As we’ve watched use cases evolve from basic social chat all the way up to supporting complex customer support calls, we’ve also discovered that partners need more than just live video communications – they need a way to orchestrate and communicate between the application endpoints. So today, we are exposing our signaling layer to OpenTok 2.0 developers so that you can piggyback on the distributed, scaled infrastructure that’s been proven to work over the last two years.
On October 1st, 2013 we will be launching new pricing for the OpenTok platform.
We are updating our pricing to reflect the cost of operating the OpenTok Platform on WebRTC versus older versions of our platform.
Using WebRTC technology, live video streams are commonly delivered at several times the data rate of a Flash video chat stream. Simply put, WebRTC consumes a lot more bandwidth than Flash, which can affect our operating costs. While WebRTC is a free and open-sourced standard, it doesn’t include the back-end infrastructure required to operate a live video communications application in the real world.
That’s what we provide with OpenTok – a global platform that offers the advanced features, capabilities, and back-end infrastructure that make WebRTC viable for commercial applications. We believe that our new pricing structure fairly reflects our underlying delivery costs while delivering terrific value for our customers and partners.
WebRTC is clearly a hot topic. But in an effort to discover just how hot we conducted what we think is one of the largest global surveys of its kind. Today, we are pleased to share the results with all of you in the TokBox and greater WebRTC community.
The study, which analyzed responses from 1,161 people across 11 countries, found rapidly emerging interest amongst larger organisations (1,000+ employees), and also found rapid WebRTC adoption amongst smaller companies (fewer than 500 employees) where more than one in four (27.1%) developers say WebRTC is already critical to their work.
Some of the other key findings:
We’re incredibly pleased to announce that OpenTok on WebRTC supports Google’s just-released Chrome 29 for Android. This brings Android support formally into the OpenTok on WebRTC family, and is a big step forward in increasing the number of WebRTC-ready endpoints in market.
We’ve been working with the Chrome for Android beta builds over the last few months, making sure that OpenTok on WebRTC works properly – and transparently – in that environment. In fact, attendees at WebRTC Expo in Atlanta saw us demonstrating OpenTok applications running in Chrome on Nexus tablets at the beginning of the summer.
The capabilities of WebRTC in the Google Chrome browser continue to grow, and some pretty major bugs are squashed. The biggest news for us at TokBox is that Chrome for Android now supports WebRTC out of the box without needing to enable a flag. This expands the footprint of endpoints with WebRTC capability to include Android devices which is a great step forward.
Now, on to the details
When building OpenTok apps, there might be cases where you would like the videos inside a container to automagically resize to take up the largest resolution possible within the boundaries of their container. With layout container, an open sourced library available on github, you can do exactly that.
Want to see a live app that uses this layout container? Check out OpenTokRTC! Try typing “/focus” and “/unfocus” in the chat box to see additional functionalities of layout container.
Hello TokBox Community,
We have a small favor to ask of you. We’ve pulled together a brief survey about WebRTC that aims to measure the current level of awareness, interest, and activity around the standard and we need your input:
The results will be made public and will reveal:
- The depth of WebRTC knowledge in the tech community
- Which features/functionality are considered most important to you
- How the tech community would like to see the standard develop over time
Added bonus? We’re raffling off five $100 Amazon gift cards to people that have completed the survey (you’re only eligible to win one). So take a few minutes, ponder what WebRTC means to you, and answer our survey. Thanks!
If you have read through our getting started tutorial and know how to create sessions and tokens, you are good to go!
To get you started, we have a few simple and working video chat sample apps to get you started:
For more complicated features and functionalities, check out these demo apps:
If you have read our Getting Started With OpenTok: From 0 to group video chat, you will see why we need to create sessions and their corresponding tokens.
Since creating sessions and generating its corresponding tokens involves your developer api key and secret, they should always be executed in your server to prevent your credentials from being exposed.
In short, sessions are like rooms. People connected to the same session Id will be able to publish and subscribe to each other’s video stream. Session Ids exist forever, so it’s safe to store them in the database.
TokBox is the company that provides the video streaming API called OpenTok. This tutorial will be a walk through to creating a very simple group video chat application.
There are two flavors to the OpenTok API, OpenTok Flash that uses flash plugin and OpenTok WebRTC that uses the new and cool HTML 5 technology, and they are not interoperable.
WebRTC provides a much better video chat experience when it comes to quality but is currently only supported officially in Firefox and Chrome. Internet Explorer users must install Chrome Frame plugin.
Flash on the other hand, is supported in 99% of all browsers and allows the ability to record live video streams as they occur (archiving).