As we continue to work towards enabling developers to reap the full potential of WebRTC, we wanted to demonstrate connecting a WebRTC audio stream with a PSTN user, using OpenTok SIP Interconnect and a third party SIP-PSTN Gateway.
When talking about game development, there is one name that quickly comes to mind. Unity has become one of the most popular engines that you can use if you plan to develop a game. Its multiplatform capabilities and ease of use makes it a good solution to bring your idea to life.
Like any other type of application, adding live communication features to a game is not a trivial thing. There are plenty of complicated problems to solve. OpenTok comes to the rescue in most scenarios and adding video chat to Unity game development is no exception.
Picture this: you are outside in a park and attending a meeting using your Android phone with a cool OpenTok-based application, but suddenly you need to check some information from a different app on your phone. Currently, your only option would be to put the original app in the background, and stop seeing the rest of the people in the meeting while you check that information.
If you have an iPhone, chances are that you have already upgraded to the latest version of iOS. In its 11th version, Apple has introduced many new things. As usual, some of them are related to the new hardware, others improve and polish the well-known iOS formula. But there is one thing that is completely new and will bring a new type of applications that never existed before at this scale. We are talking about Augmented Reality (or AR) applications, and the Apple SDK ARKit.
TokBox is pleased to announce that with the release of OpenTok.js v2.12, OpenTok now officially supports Electron, allowing developers to build hybrid desktop applications which combine native APIs and web development to create native-like applications.
Customers spanning across industries, from healthcare, to education, to professional services and even finance, are adapting to live-video as a way to stay engaged with their clients and exceed customer expectations. In fact, worldwide, we know the number of telehealth patients will increase by 10x by 2018. And, we know that 87% of students prefer to collaborate online than in person. There’s no doubt that live video is now an integral part of client engagement and brand loyalty, and will only continue to become more prevalent in the future.
In previous posts, we have looked at some key considerations for building apps for social video calling on mobile devices, and some of the features you can include to make sure your users have a great experience.
Here, we’re going to look in depth at CallKit, a framework for iOS which is an important component for creating frictionless, delightful apps, especially voice and video calling apps.
Part 2 – Creating the best possible user experience for social video apps
In Part 1, we looked at some of the key considerations for building a group live video app for mobile along the lines of Houseparty and Facebook Bonfire, and how the OpenTok platform can provide the solutions to some of the hurdles caused by using WebRTC off-the-shelf. In Part 2, we’ll look at some specific features and code which can be used to create an awesome user experience so your users will fall in love with the app.
In light of the recent Snapchat IPO I thought it would be interesting to see whether it is possible to build a Snapchat-like app using WebRTC in a browser. The good news is that thanks to some new features in modern browsers (Firefox and Chrome) the answer to that question is yes!
Note: this app only really works properly on Chrome and Firefox for the Desktop.
Web Application Developers are used to being able to write automated tests for their applications and have them run with every PR and before deploying to production to give a level of confidence that things are not broken. OpenTok and real-time applications in general present new challenges when it comes to writing and running automated tests. There are challenges when it comes to getting access to microphones and cameras, testing multiple participants and installing the plugin for Internet Explorer among others.
There has been lots of work around WebRTC testing automation and our friends at rtc.io and &yet have written some great articles on the subject. However these articles don’t cover some of the specifics of testing OpenTok applications for example testing Internet Explorer and installing the OpenTok plugin for Internet Explorer. If you haven’t already I would recommend taking some time to read the articles by the folks at rtc.io and &yet before coming back to this. Also if you’re not familiar with Travis and Selenium WebDriver you might want to check those out too.