We’re going to create a implementation of chat roulette that works on iOS devices. We’ll use OpenTok for handling the video streams, node.js for the webserver, and socket.io for messaging.
Check out the web version of the app here.
Check out the GitHub repo here.
Today, we are changing the face of iOS applications.
With the introduction of the OpenTok iOS SDK, we are bringing the power, emotion and engagement of face-to-face video to legions of Objective-C developers and to the apps they build.
15 months ago, we started a journey towards making face-to-face video a first-class citizen on the web. Between our developer-facing APIs and our end-user-targeted plug-and-play applications, OpenTok has brought life to more than 40,000 websites.
From day 1, we never thought that OpenTok was limited to the web — the web was just a good place to start. Face-to-face is all about making digital experiences more human. And what’s more human these days than the fluid, physical interfaces to smartphone and tablet apps? They are the perfect complement to the increased engagement, emotion and connectedness that face to face video brings to the party.
This past weekend I got to travel down south for a pretty sweet event, Startup Riot MAKE. Startup Riot has been hosting a week-long expo/conference in Atlanta for the last 2 years as well as one in Seattle. This year they decided to add a hackathon into the mix to warm people of for the upcoming week of festivities. The hackathon is called MAKE, and thats exactly what these hackers intended to do. No BS, its time to make something awesome.
Update: March 13, 2014 – Please note that this blog post references the archiving functionality in our OpenTok 1.0 platform. This feature is no longer being supported. Learn more about archiving using our OpenTok 2.0 platform.
Minutegrams is a webapp to send video messages via email.
In this tutorial, let’s build a video recorder with the Tokbox API.
We need ‘rElement’ div to put our recorder in, and ‘pElement’ div to put player in.
In 24 hours, they built a collaborative code editing web app. Now you might think it’s like collabedit, but it’s NOT! You can actually upload project files and libraries, code together, and then run your code!
Folks love shopping online as evidenced most recently by the fact that almost $32 billion has been spent online this holiday season (and we still have two shopping days left). LuluLemon, Nordstroms and Sur La Table, I accept thank you notes
With so many eCommerce sites available today, etailers have to find innovative ways to stand out from the crowd and offer truly memorable experiences; experiences that will not only motivate the customer to make the move from “add to cart” to “purchase”, but also keep them coming back for more.
Our goal for the back end of the TokShow application was to make it as simple as possible while supporting a couple thousand people.
The biggest concern for performance was moving a new fan on stage. When that happens, everyone in the TokShow needs to hit the server to get the connection ID of the next fan. We thought the ‘aha’ moment of a fan meeting the artist for the first time would be a major part of the experience, so making the transition smooth and simultaneous for all of the viewers was critical.
To keep things simple, we used PHP and MySQL on the server. There is very little state saved for the application. We basically need to know:
Who is on stage
Who is in the line
Whether the show has started yet
What time the show is scheduled to start.
We had one PHP file to wrap our reads and writes to the server, and that’s about it. For our TokShows we needed only one PHP server, which also hosted the database.
Building the TokShow app gave us another great opportunity to test our API in a real-world app. And, sure enough, we discovered some additions for the OpenTok API.
Not all clients using the app and participating in the session have the same audio-video capabilities. Some clients use older versions of Flash Player or hardware that does not support acoustic echo cancellation. The acoustic echo cancellation feature was added in OpenTok v0.91.18 (in June), and it works great. It pretty much eliminates acoustic audio feedback. We wanted to build an app that allowed the administrator to see if a potential participant (fan) had acoustic echo cancellation supported on their machine. However, the OpenTok API did not provide that information … so we added it. And the new API includes other information on the quality of each stream in the session. In addition to acoustic echo cancellation support, the API provides other information about the publisher of a stream, including the upstream bandwidth, whether the microphone and camera are enabled, and whether H.264 video is supported. These enhancements were added in the November 10 release of the OpenTok API (v0.91.35).