TokBox is happy to announce our first meetup of 2015. This month we will be hearing from Josh Carpenter, Virtual Reality Researcher at Mozilla, who will be talking about bringing the open web to Virtual Reality.
The Mozilla VR team believes that the attributes that define the web—interoperability, accessibility, low friction publishing, freedom of navigation, etc—are sorely needed in the emerging modern VR platform, and that the creative potential of the combination of web + VR is unprecedented. In this talk, Josh will focus on a how we might build a new generation of real time collaboration experiences, powered by technologies like WebRTC and WebVR.
At TokBox we are focused on making life easier for developers and accelerating their development time. We understand that our partners build very complex solutions, and they need our communication expertise and toolkits. Today we are excited to introduce Starter Kits for the OpenTok platform. These include sample code and design and development best practices for implementing the OpenTok platform’s server and client components. Now you can give your development a jump start, but still have the flexibility you need to to customize your implementation however you want.
We always want to share as much as possible with our community so today we’re sharing a description of how we developed the opentok-editor collaborative editor using ot.js and CodeMirror. You can see the editor in action at meet.tokbox.com and you can see how to use it for yourself at the opentok-editor github page. We love to see people using our open source projects so please feel free to file issues and contribute pull-requests to this project on Github.
Signaling between client end points has always been an important facet for most interactive web applications. The use cases range from text chatting to multiplayer games to driving a robot remotely. In the world of HTML5, most developers establish signaling through websockets, long polling and server side events. However with the advent of WebRTC, data channels joined the ranks and the question posed by many developers is “Where do data channels fit in the equation?”
Data Channels provide a way to send binary / text data to another peer over the browser. The data channel api is very similar to web sockets when it comes to sending different types of data. It works peer to peer without the need of a centralized server or an additional hop in most cases.
When creating new services and products, organizations always face a challenge whether to buy or build key underlying components and functionality. As WebRTC attracts an increasing degree of interest, we regularly hear from customers that they are considering the trade-off around the decision to buy or build. Many go so far as to try and build their own real time video or audio solution before they turn to a hosted platform like OpenTok. Not surprisingly given the business we are in, we come down pretty strongly on the side of leveraging a hosted service.
Come November, it will have been four years since we launched the OpenTok platform into the world. Can you believe it? During that time technology has evolved, market demands have shifted, and mobile has become king. As your ambassador to real-time communications, we’ve stayed on top of that ever-changing ecosystem.
That’s why we have some important news to share with you – The OpenTok 1.0 platform will no longer be supported as of January 5th, 2015. It was a hard decision to make as the TokBox team and you – the OpenTok community – have dedicated so much time and energy to building on top of it.
WebRTC is changing the way enterprises communicate within their organization and with their customers.
As a result of the large and diverse range of different use cases of WebRTC in the Enterprise world, there are inevitably a number of challenges that need to be addressed. We’ve compiled a list of some of the key challenges and solutions for consideration with regards to implementing WebRTC for Enterprise solutions: Signaling, Multi-party, Interoperability, Quality and Scalability.
SIP? XMPP? JSON? Rumor? The right answer to the signaling question probably depends a lot on your starting point and on what you’re trying to accomplish.
While many people think signaling should be standardized; others think we already have the answer in SIP or REST. Some maintain that the lack of a signaling specification (beyond the need to support SDP offer/answer) is a huge gap in the WebRTC standard.
Hot off the heels of our OpenTok 2.0 Archiving API pricing and storage announcement we’re excited to announce that our Archiving API has now gone into production.
You can find out more about the features of this API in our previous post or by taking a look at our docs page and here is a quick summary just in case.
Following on from our OpenTok archiving and storage announcement we’re excited to fill you in on some updates we are making to our OpenTok iOS and Android SDKs 2.2 that are going into production. What started out as internal engineering project has paved the way to the release of a suite of valuable mobile features which have become a formal part of the product offering, setting OpenTok further apart from other WebRTC platforms.
OpenTok Mobile SDKs, Revision 2: The Video Driver
In the latest versions of the OpenTok SDKs for iOS and Android, everything is new. We found an opportunity to learn from the lessons of the past two years, and seized it to conduct an overhaul of the architecture of the client. The 2.2.0 release of the iOS and Android SDKs marks the second major revision of the implementation of the OpenTok Mobile SDKs. This post highlights one of the many new features of the 2.2.0 SDKs, about which we are feeling particularly excited: the “Video Driver”. Although the feature exists with parity in both platforms, today we’ll focus on the iOS-variant of the new API.