Today we’re proud to announce our latest WebRTC innovation: Mantis, a cloud-scaling infrastructure for our OpenTok on WebRTC platform.
This is another big step forward for the TokBox team as we continue to pursue our goal of providing application developers with simple yet powerful APIs. APIs that not only leverage the latest standards to deliver the best possible experience, but that are backed by a scalable, smart cloud which supports interoperability across a variety of end-points.
A new version of Chrome is out, and with it changes in the WebRTC stack. We dug through the commit logs for Chrome 26, and found the following list of WebRTC bug fixes, enhancements, and updates that we thought were relevant to the OpenTok community:
- A lot of audio bugs in WebRTC were fixed dealing with crashes and non-standard audio bitrates
- Chrome on Android can now be WebRTC-enabled by enabling a flag
- Improvements to the connectivity stack in WebRTC
- Ability to set media constraints for audio
On February 4th Mozilla and Google announced that their respective browsers could now talk to each other via WebRTC. This is another big milestone in WebRTC’s path towards becoming available in all modern web browsers, albeit, today only in an early development build of Firefox, version 21+ (currently Nightly and soon to be Aurora).
We’ve also been working hard on making OpenTok on WebRTC work with both Firefox and Chrome so you too can enjoy all this cross-browser goodness!
Off to the races
The first thing that you need is version 21 or higher of Firefox, currently available through the Aurora FTP site and Nightly site.
About six months ago, Microsoft released an alternative proposal to the W3C WebRTC 1.0 Working Draft, dubbed CU-RTC-Web. Like all W3C groups, the WebRTC Working Group enlists membership from a majority of the industry, including names like Nokia, Cisco, Google, and Mozilla. The most important question raised by the Microsoft proposal is how the Working Group would react to criticism of its draft proposal, and whether Microsoft would accept the published APIs of the Working Group, even if CU-RTC-Web is not adopted. So what exactly does this mean for the development community?
The Microsoft draft outlines a low-level API that allows developers more direct access to the underlying network and media delivery components. It exposes objects representing network sockets and gives explicit application control over the media transport. In contrast, the WebRTC API abstracts these details with a text-based interface that passes encoded strings between the two participants in the call. With the WebRTC draft, developers are responsible for passing the strings between communicating browsers, but not explicitly configuring media transport for a video chat.
I am very excited today to announce our first major product release since being acquired by Telefónica Digital (@tefdigital) only two weeks ago. While we’re not in the habit of tooting our own horn, we’re pretty darn pleased with this release and what it means for the future.
Today we are releasing OpenTok on WebRTC, the first solution for developers that brings high quality face-to-face video straight out of the box to Google’s Chrome 23 and, perhaps even more of a breakthrough, the first to support WebRTC on iOS.
This newest release of OpenTok leverages WebRTC and native websockets, and marries high-quality audio/video with our own high-performance and highly scalable Rumor messaging framework, It does this at the same time as reducing client weight and driving faster connection startup times. You can experience it firsthand here.
Same great Platform, same great team, great new owners.
I have some great news to share with you – TokBox has been acquired by Telefónica Digital (@tefdigital), an ambitious, innovative global communications company. We’ve gotten to know Telefónica over the last couple of years as they have experimented with OpenTok — and with our push into mobile this year, that relationship has heated up. As we put our heads together and looked at where we each think communications is going, we’ve decided that teaming up is the best way for us to deliver on our game-changing vision.
After getting some much-needed rest, there was much fun to be had at the actual Disrupt conference, featuring big names like Kevin Rose, Mark Zuckerberg, Jessica Alba, Michael Arrington and more! Not only did we get enough shirts and shwag to represent a different startup for every day of the month, but we met some really cool partners, featured on the battlefield, and they were:
Today we released an early-access build of OpenTok in our labs which leverages a brand new controller stack along with WebRTC support for media transport. This is important for two main reasons.
- First, our early access build fully supports an OpenTok peer-peer session using WebRTC under the covers This demonstrates an important principle we strive to provide—a consistent programming interface for application developers where the platform chooses the best underlying transport possible.
- The second reason is the labs version of OpenTok on WebRTC demonstrates a fully non-Flash, HTML5 version of OpenTok.
At TokBox we can almost feel the excitement that developers are feeling for this year’s Google I/O conference, afterall our office is just a few blocks away from the Moscone Center. This afternoon we got to see Google tell developers about their Hangouts Platform and we were pretty excited to see what they had to offer.
It’s no secret that OpenTok and Hangouts share a lot of the same functionality, but we thought it would be really helpful for developers in our community if we pointed out some place where they differ. Afterall, for developers it should always be about using the best tool for the job.
A few days ago, I wrote about going to Startup Weekend Chicago. I kept my promise.
On Friday, we started off with a series of inspiring speeches. I managed to snatch 2 minutes of fame telling everyone about the awesomeness of OpenTok.
We pitched ideas and formed groups throughout the rest of the night. There were 65 pitches, and by the end of the night everyone consolidated into 14 teams.