Have you ever had to support a WebRTC application and needed to get packet dumps from the user? Wireshark is a great tool for this, but asking a user to install it and make a dump rarely works. It’s just too complicated. So I was pretty excited when I read the Chrome 49 release notes which described (not in much detail) a new feature called the ‘RTC event log’. This is described as follows:
We now provide a new debug option in chrome://webrtc-internals for tracing internal details (e.g., BWE, jitter buffer state) for audio and video sessions. This option creates a log containing the timing and headers of packets as well as the timing of various internal events. We hope this will help resolve issues related to media transport and jitter buffers; attaching this log when reporting such issues will help us tremendously.
We’re happy to announce that we recently made available OpenTok mobile SDKs 2.7.0 for iOS and Android. Improvements have been made in three main areas: Xcode 7 and iOS 9 support, quality and reliability and ease of use of the library.
Now let’s jump into all the details:
Xcode 7 and iOS 9 support
A beta bitcode version of the OpenTok iOS SDK is now available here. For more information about this update you can check out our blog post. If you have any comments or need to report any issues, please contact us at: email@example.com.
Over the last 5 years, we’ve helped hundreds of companies create rich and engaging applications with OpenTok powered live video and voice. Now, we’re bringing broadcasters and brands (who are now broadcasters too) unprecedented audience engagement with the launch of our new Interactive Broadcast Solution.
Until now live broadcasting applications have focused on one-way streaming. This works well for conferences or events. But now, Interactive Broadcast is the first solution to enable multi-party panels, video-based audience participation, and an on-brand experience for website and application owners. The Interactive Broadcast Solution gives broadcasters the tools they need to bring user-generated content and viewer-participation content to both online and TV audiences.
Embedded communications is so powerful because of one very important factor – context. Whether that’s a web page, presentation, LMS, medical scan, (the list goes on), context enhances the conversation. Better still? When collaboration features are layered on top.
Using the OpenTok platform, our aim is to make it super simple for you to add rich collaboration functionality to your apps. Today we’re happy to introduce the Annotation widget for the OpenTok platform in beta – a pre-built UI component that can be quickly added to your application. The widget adds annotation and frame grab capabilities to the OpenTok web, iOS and Android SDKs and is completely customizable.
We’re happy to announce the release of the OpenTok 2.7.1-beta.1 Bitcode version.
Apple added Bitcode binary support for developer apps as part of the app thinning process. The reason behind this is to minimize the end user download app size. Prior to Xcode 7 & iOS 9, developers upload the native binary and it’s the final executable that users download.
Last week we launched our new Interactive Broadcast Solution and we’re delighted to announce our first partner to build on the platform – Fox Sports. Fox have built the Fox Sports Huddle – a weekly interactive online broadcast where college football fans, players, managers and experts can come face to face on www.foxsports.com, one of the biggest sports websites in the world.
College Football is one of the most popular sports in America, and now Fox Sports Huddle brings fans even closer to the action, taking sports coverage from a simple one way stream or text chat to a large scale, interactive and engaging experience where fans can truly be part of the show. Fox Sports Huddle incorporates live feeds from the studio or the sports field together with real-time video streams from fans to create an online video talk show that can be broadcast to an online audience of up to thousands of people, all without a download or plugin. Now, Fox Sports experts and athletes can talk with their fans, not at them.
Today we’re proud to announce our latest WebRTC innovation: Mantis, a cloud-scaling infrastructure for our OpenTok on WebRTC platform.
This is another big step forward for the TokBox team as we continue to pursue our goal of providing application developers with simple yet powerful APIs. APIs that not only leverage the latest standards to deliver the best possible experience, but that are backed by a scalable, smart cloud which supports interoperability across a variety of end-points.
Today we’re taking real time video on mobile by storm with the launch of our PhoneGap plugin. Don’t want to code in a statically typed language (Objective-C)? We got your back.
For a long time we’ve provided a video chat API for web apps and we’ve seen interesting applications. Remote photo-booth, online collaboration, consultation apps, you name it!
Today, we are changing the face of iOS applications.
With the introduction of the OpenTok iOS SDK, we are bringing the power, emotion and engagement of face-to-face video to legions of Objective-C developers and to the apps they build.
15 months ago, we started a journey towards making face-to-face video a first-class citizen on the web. Between our developer-facing APIs and our end-user-targeted plug-and-play applications, OpenTok has brought life to more than 40,000 websites.
From day 1, we never thought that OpenTok was limited to the web — the web was just a good place to start. Face-to-face is all about making digital experiences more human. And what’s more human these days than the fluid, physical interfaces to smartphone and tablet apps? They are the perfect complement to the increased engagement, emotion and connectedness that face to face video brings to the party.